When we last checked in, our hero was stuck in the character transfer ticket queue. Of course, no sooner did I post that then Turbine got around to letting me give them money.
Of course, even that wasn’t particularly easy. One requests a character transfer through the Turbine support site, support.turbine.com and then after sifting through a 2,100 word FAQ, there is a four character long hyperlink from the word “here” (as in click here) to initiate the transfer request. That leads you to open a customer support ticket where one fills your account name and the particulars of the transfer. When completed, the transfer would be billed to the credit card on file for the account.
So Monday morning I received a live inquiry from support asking me to verify the last 4 digits of the credit card on the account. It only dawned on me then that the support site and the ticket submission form, etc. required to actual log in, hence their necessity to manually verify that the request was legitimate (or at least that I was the guy who also stole the credit card on file).
I’m a bit surprised that Turbine is essentially relying on sneakernet to process these transactions (and yes perhaps a bit concerned that internal security at Turbine might not be all that I’d hope it to be). That said, at long last and about 9 days after starting the process, Dendromir was finally on Firefoot.

Dendromir was one of the first characters I rolled after beta and one that I was using for a while with LotRO group 1.0 way back in the day before we decided we’d need a minstrel. I don’t profess to be much more than a novice at playing a Captain these days, but it seems to have been one of those classes that has been tweaked and retweaked a bit.
Its taken me a bit to get back into the swing of things. Captains seem to have fairly high survivability, but when played well. I find that if I get in over my head, I’ve really got to take the most advantage of my reactive skills (e.g., those that are primarily only usable after defeat of a foe). After doing a bit of research to refamiliarize myself with where Turbine has taken the Captain since launch, I’m getting the hang of it again and pursuing a few traits that help will accentuate the class’ strengths.
As I’m expecting him to be primarily solo/small group, I need a decent balance between quick killing dps as well as survivability (especially when caught by respawns or dealing with larger groups). With the benefit of some nice armor upgrades from Wilhelm’s armorer, Nomu, leveling through the mid 30’s is no where near as precarious as it was with a random collection of low and mid 20s quest gear.
As a Captain of Gondor, I thought it only appropriate to run him through Evendim on his way to catch up to Gaff and Wilhelm who have already gotten to Moria. Other than the interminable hobbit quests in Oatbarton (cute, but too long), I’ve generally enjoyed Evendim, but I’m looking forward to getting him into Eregion and points south.