CCP has a pretty decent record of continuous improvement in Eve over the years. Notwithstanding the ahem recurring ahem problems incident to an expansion, the new features and tweaks are generally well thought out and move the ball forward.
The skill queue is such a beast. Even having a limited 24 hour window to automatically queue skills to start training while offline meant many good things. For one, it took some of the pain out of broadening your skill set without losing precious training time.
With the training queue came the great feature to “inject” a skill which was basically consuming the skill book without actually starting the training. A great innovation so you could start an entirely new course of training while offline. Since levels one through 3 of a skill are generally short, this is ideal. Queue up a bunch of short skills, cap it with a long one (just in case you can’t log on when you might expect to) and you’re golden.
Of course, the inject/queue feature fails to address one scenario: beginning to learn a new skill which requires the completion of a prerequisite skill. Until you’ve fully completed the prerequisites, you can’t inject the skill which means you can’t queue the prerequisite and then the desired skill in sequence.
Such is the situation I find myself in past my bedtime. My dread level V prerequisite (Anchoring V needed for Starbase Defense Management) was due to complete in a short but not nearly short enough time. So, I whine, I blog and I wait it out.
I can live with the 24 hour queue window, even if I would rather it be maybe a week long. But its tough that a prerequisite acts as a block to queuing through a training plan. How about a conditional that would allow you to queue the new skill if you had the skill book in your cargohold? If you sold it or left it in a station, too bad. The risk of losing a potentially expensive skill book should more than counterbalance the convenience factor…
All in all a small annoyance, but since I had to wait, I thought I’d share my pain.