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More Everything

23 Feb

Well its been a few weeks since I got my Hulk and managed to recoup the investment in short order.  Much more so now that I think about it, because I’ve been pursuing a number of parallel endeavors, all of which required more than a modest amount of isk.

Fortunately, the tritanium market has been very strong lately– easily the highest isk/m3 mineral right now in high sec.  Drop a footnote for unprocessed specialties like Omber or Kernite which are needed for certain missions, but that market has been unreliable even though lucrative.  Even with the outlay associated with these projects, I’ve managed to recoup my up-until-then biggest Eve purchase in about a week and a half.

So what have I been spending my modest flowing wealth upon?  Short answer: upgrades, all around.

Missions and more missions.  Been trying to raise my miner’s reputation and thereby lower his refining taxes.  He’s managed to claw his way into Level 3 missions, but the highest quality agent he can access is 14 jumps from home base.  A few more missions and he’ll be able to access a L3 agent at my main hub.

Improved hauling.  I decided to drop some isk on a few rigs for my main industrial hauler, the Iteron V.  With two Cargohold Optimization I rigs, it can hold a little over 33k m3.  If I wanted to stick 11 Giant Secure Containers in there, I could max out at 42,900 m3.  Loading and unloading 11 cans is a bit more work than I want to do unless its an extraordinary circumstance.  So for most applications, having raw hauling space greater than a jet can works out nicely.  This speeds up hauling considerably.

More mining.  With the acquisition of the Hulk, that left me with a spare Covetor, so I’ve been able to train up my mission runner/hauler to Mining Barge V.  He still needs Refining V to be able to use some of the crystals for the Modulated Strip Miners, but now I can put 6 MSM beams on rock simultaneously.

More passive tankage.  Both my accounts have Drake battlecruisers which I initially fitted out with a passive tank of primarily Tech I gear.  Pooling our resources from missions has yielded enough salvage parts for Wilhelm to manufacture two Core Field Defense Purger I shield rigs for me.  Likewise, I’ve rotated in Tech II versions of my shield extenders, hardeners, power diagnostic systems and shield power relays.  All the upgrades cut my recharge from 800 something seconds to just over 500 seconds.

More efficient ops.  More missions means more salvage.  Where there’s mining to be had in the mission, salvaging is incidental since mining will take some time.  On pure combat missions, though, not having a salvage monkey to deploy has meant either leaving isk on the table or taking quite a bit of time to salvage those 50 wrecks spread out over 150km.  So now I’m the proud owner of two Cormorant destroyers fitted with 4 tractor beams and 4 salvagers on each.  Much faster.

Micro Trading.  Running more missions also means chewing through more consumables, so I’ve been increasing the number of buy orders I have in various places for the items I tend to use a lot of as well as trying to take advantage of temporary price/supply discrepancies for the items I tend to follow.  After a while you get tired of always having to go buy something you need when you need it 4 or 5+ jumps away.  So, I figured that if its something that I need, probably someone else needs it too so why not buy a hundred or a thousand or ten thousand and list them locally?  So far, I’ve been amazed at what kind of convenience markup I can get away with on basics like milk, eggs, butter drones, mining crystals and shuttles.  As a result, I’ve been actively trying to avoid deadheading on a portion of a trip if I can avoid it.  If you’re patient and attentive, all these little things add up.  And best of all, the market works 24/7 so you don’t have to.

Since I rigged the Iteron V, I’m more careful about where I take it, so I’ve been using a Badger II for my trading milk runs.  Plenty of storage and not very flashy.

The Eve of Manufacturing.  Now that I’ve got a little scratch laying around and have become more trade focused, I’ve taken the time to get one account’s manufacturing skills up to snuff– Production Efficiency, Research and Mass Production, so far.  He hasn’t actually started to produce anything yet, but that’s just a matter of time until he’s back to base.  Of course, I’m sure there are more skills I’ll need that I haven’t thought about yet.  Its still Eve.  I’m sure there will be hijinx, the loss of isk and the gnashing of teeth.  Stay tuned.

Battleship on the horizon? Gaff and Wilhelm are on me about getting a battleship so I can stop playing Prinz Eugen to their Bismark.  Certainly in the realm of possibility now, but since I’m still running L3 missions on my own, the Drakes are plenty and I don’t seem to be slowing the fleet down when I get invited to do L4s.  Still, it would be nice, but in these recessionary times, its always nice to have a safety cusion of isk in the bank.

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9 Comments

Posted by on February 23, 2009 in Eve Online

 

Tags: , , , ,

9 responses to “More Everything

  1. Prophet

    February 23, 2009 at 4:01 pm

    Great stuff! Reminds me of organizing my corps industrial pipeline :)

     
  2. Kirith Kodachi

    February 24, 2009 at 3:33 am

    Once you feel the solid power of a nice Raven or Rokh, you will say “Drake who?” ;)

     
  3. syncaine

    February 24, 2009 at 6:46 am

    I always liked my Rokh, nothing like unloading all 8 350s on something and watching it burn after only a few volleys. Plus the ship just looks like one giant beat stick.

    I think once I’m done with Oblivion, and assuming I still won’t be able to get into DF, it might be time for a trip back to EVE…

     
  4. Morane

    February 24, 2009 at 9:53 am

    Prinz Eugen vs Bismark?

    IIRC the Bismark was doomed by a single torpedo. It took a nuclear weapon to sink the Prinz Eugen.

     
  5. p@tsh@t

    February 24, 2009 at 11:04 am

    @ Morane: Fair point and one who’s implications I like very much;) Where I was going was more along the lines of being in the role of the escort that escapes doom of its bigger brother(s).

    @KK: While its very tempting to upgrade, I think i’ll follow my own advice– ISK Before Risk. While I don’t plan on losing many Rokhs or Ravens, I don’t want to end up back in the stone age if I do…

    Raven is probably likely. Rokh less so since I’ve probably neglected my gunnery.

     
  6. Mining Guide

    February 25, 2009 at 2:27 pm

    I played this game for about three months, and couldn’t take it anymore! All those hours, just to have somebody whack my ship “just like that.” I still feel the pain! ;-)

     
  7. Aurea

    February 26, 2009 at 7:34 pm

    Morane makes a very good point; The Drake can easily tank many L4 missions. However, I’d like to see how you’ve got yours fitted, my recharge time is just over 300s. For a comparison, here’s my mid/lowslot fit:

    3x LSEII
    1x Shield Recharger II
    2x Invuln Field II

    Lows: 1x SPR II, 1x PDS II, 2x BCS II

    Rigs are 3x CDFPs.

     
  8. p@tsh@t

    February 27, 2009 at 10:12 am

    Corpmate Wilhelm has extolled the virtues of level IV Drake tankage on many occasions which is another reason why I’m not ready to make the spend for BSs yet. I think the Drakes have much life left in them.

    I’m running slight variations on this fit in both Drakes (very similar to yours)

    Mid:
    3x LSE IIs
    1 Shield Recharger II
    1 Invuln Field (one has a one while the other has a II)
    1 Damage specific hardener I swap in/out

    Low:
    2x SPR IIs
    2x PDS IIs

    Rig:
    1x CDFP

    I believe my recharge time is now in the high 300s or low 400s (I believe) as well. I don’t think I had all the tech IIs swapped in when I first wrote the post. Hard to keep both accounts straight when I’m not logged in.

    Definitely considering a BCS or 2. Hoping to get enough salvage for a few more rigs too.

    Is there any falloff or penalty with the second Invuln Field? I was considering going there but assumed I might get more bang for my isk with a damage specific hardener. Any cap issues?

     

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