Mrs. P had to pop over to Darnassus the other day to run some errands (much easier for a mage to just pop over, but don’t get me started) and mentioned what a shame it is that its so underpopulated. Blizz must have spent so much time on it and its so underutilized compared to Stormwind or Ironforge (if you’re alliance that is).
Demonstrating my firm grasp of the obvious, I agreed with her and lamented that “that’s life in a city on the edge of the map.” Demonstrating my virtual multiculturality, I suggested that its really not that different from Thorin’s Halls in LotRO or Ak’Anon back in Everquest. Edge cities. Off the beaten path.
Wait a minute. Edge cities? Edge of what? A 2D map? Don’t we play in 3d fantasy worlds? Why couldn’t the gnomish equivalent of Magellan sail east from Ak’Anon and get to Qeynos?
I’ll give Thorin’s Halls a pass here (and any other “regional” game like DAOC or PotBS), because LotRO’s world really is only one region of Middle Earth, Eriador, so the concept of the edge of the game world is consistent at least.
But why shouldn’t I be able to sail from Booty Bay to Darnassus or the Exodar (or at least Feathermoon)? Or go left from the left, right from the right, up from up or down from down? Of course that probably explains why there are no cities on the east side of the Eastern Kingdoms… Even so, we still persist in reinforcing the hot equator/cold poles paradigm (which again implies a spherical world because of the differing density of solar radiation received).
Flat worlds are sooooo 13th century. How bout a “next gen” virtual world that is a sphere?