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Fear the Chicken

After about a month of various interruptions to our Azerothian adventures (travels, weather-related power problems, etc.), our instance group was able to reconvene Saturday.  No doubt Wilhelm will chronicle our adventures in detail later, but dinging a level on my Worgen Druid got me the talent point I needed for Moonkin form.

Who's the Chicken Now?

In all my years in WoW, I’ve not actually played a dps character, and a druid caster was one of the few paths I had not explored.  I’ve been playing him straight as a caster and frankly a bit underwhelmed since the lower levels seem very heavy on feral skills and there seems to be relatively little leather caster gear.

With Moonkin, aside from looking like a chick-a-lope, comes a spellpower buff and a group haste buff as well which is a nice addition.  Its also getting easier to tell us apart given we are a group of four male worgen and a female gnome.  I’m the one with the horns now.  As the character is verging on level 30, gear choices, spells and talents are starting to make me feel like I’m playing a more unique class.

Before the short hiatus, I had been working my way through Cataclysm with my hunter and managed to cap out about 1/2 way through the Twilight Highlands.  The new excessively linear quest model was really starting to wear on me a bit, so it was time for a break.

Along with World of Tanks, Everquest launched the new progression server Fippy Darkpaw which Wilhelm and I got sucked into, so much so that we both resubbed for at least the next month.

The return to Norrath has been quite a contrast from Azeroth and definitely not an unpleasant time.  As many have said, its not the graphics, its the game, and indeed after a short period of visual readjustment, Norrath seems a place again in my mind rather than a series of low fi 2d screen shots.  I’ve been having a very good time there.

During the brief hiatus from WoW, I had not even logged in, so I was expecting the contrast in returning to Azeroth after spending quite a bit of time in Norrath to be a bit more jarring.  I was afraid I’d either be really disappointed in WoW or the return to playing with the group in Azeroth would be so much fun that it would smash the idea of the fun I’ve been having in Norrath.

Fortunately, neither was the case, but for me, its an interesting exercise in my own tastes and what I enjoy in an MMO.

Norrath, with its vast open spaces and limited means of travel (not even mounts on Fippy Darkpaw) speaks to my longing for a worldly world.  Places that are far away are indeed far away, exotic and dangerous.
Part of what underscores that feeling is the death mechanic.  While not quite 1999 with its naked corpse runs, the current death mechanic in EQ reinforces the world feel.  When you die, you return to your bind point.  That could be a loooong way from where you were playing which certainly makes you think more carefully about how you play.

Couple that with the fact that mobs will follow you to the zone line means you better not overcommit or wait too long to stage a tactical retreat or you might be looking at a long hike back.

Azeroth on the other hand, has progressively shrunk over the years.  Mounts, more and more flight points, and now the dungeon finder leave the world feeling more like a world of boxes.  The new phasing mechanics introduced in Wrath and used heavily in Cataclysm only make the situation worse.  If I were to explore the “world” of Cataclysm, which world would I be seeing?  If I haven’t done a specific series of quests, I will see a different world and if my friends or group mates are on a different phase than I am are literally in a different world.

The tension of course is that being able to gather the group quickly and to be placed into reasonably challenging content (as long as we’re fighting red mobs) is a huge boon to those of us with limited play time.  To most of us who have tramped the old world of Azeroth, up hill in the snow both ways, the DF feels a bit like a convenience overlayed on top of a world we knew.  For newcomers that never had to explore the world, I wonder what the place feels like.

Progression is another start contrast.  Leveling in EQ is by any measure slow.  Some would say VERY slow.  After rerolling characters for a dual box set up, I’ve only just reached level 5 after maybe 8-10 hours of play (play sessions all in, not just grind time).  That actually doesn’t feel too slow to me.  The slow rate means I have an opportunity to make money, learn to actually play my character(s) and become intimately familiar with the zones I’m working in.

WoW progression has gotten faster and faster.  Saturday’s session saw me grab almost two levels (28-30) and completely run out of rested XP bonus in about a two hour session.  Even when we first convened the instance group pre-TBC, we hit 60 well before we had exhausted the old world instances, let alone the old world quest content.  Frankly, now its hard to do anything in Azeroth that doesn’t give you XP!  Exploration xp, resource gathering xp, battleground xp, archaeology xp, etc. etc.

Progression is in the eye of the beholder, but I’m increasingly of the mind that its a bit of a binary proposition– it either needs to be slow and shallow or almost non-existent.  Anything in the middle seems to just get in the way of people being able to group and play with each other.

I’m interested to see whether my impressions change as we continue progressing through Norrath.  At some point in all games, the grind just feels like the grind, but for now I’m enjoying the more leisurely approach tramping the plains of West Karana again.

 
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Posted by on February 27, 2011 in World of Warcraft, Everquest

 

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Musings on Azeroth Lost

So now that Cataclysm has been out a while and the instance group is back in Azeroth, my general impressions are starting to coalesce.  Suffice it to say, Azeroth has indeed been shattered though perhaps not in the way you’re thinking.

The best way of summing it up is probably to describe how our little group used to play.  The stated goal was to adventure through Azeroth experiencing all of the instanced dungeons at level and with a static group.

Back in the day, that typically involved questing through a zone or series of zones following a line of quests that ultimately led you to some confrontation with enemies in a challenging instance.  The dungeon could be run just once or multiple times as you saw fit before you moved on to another area or followed a quest story line to another area with another instance.

A perfect example of this at the low level in Ye Olde Azeroth was the defias quest line through Elwynn Forest/Westfall/Redridge/Stormwind that culminated in the Deadmines instance and continued through to the Stockades, etc.

Was a time when we planned our adventures to gain experience, explore new zones and pick up the lead in quest lines to the next dungeon.  Travel wasn’t trivial (remember those long mountless runs from Southshore to Scarlet Monestary?) and coordination was at times essential so all group members were on the same stage of a key quest.
Dungeons were spaced out enough to require gaining in-world experience and without instant travel to dungeons, running instances took on something of an expeditionary quality.  Each dungeon was the culmination of a chapter of a shared adventure for our group.

With the advent of the meeting stones (2.0, the summoning version rather than the group matching version), the world shrunk, but not so much that you never actually knew where the dungeon was located.  It was an accomodation to facilitate coordinated play and generally a good thing.  A few party members had to travel there, and once there the group could explore the zone, run the dungeon, etc.

As a result, pre-DF, Azeroth and its dungeons were still part of a cohesive whole.  My memories of those instance runs are inextricably intertwined with the lore associated with them and the zones surrounding them.  Sharpbeak anyone?  The Onyxia line?

With the addition of DF, dungeon crack became cheap and accessible.  Of course, the first iteration didn’t really change anything other than travel time.  Now with refinements, the typical dungeon experience looks something like this:

$11 for popcorn and a soda!?

Dungeon finder into a dungeon, stop by the quest/concession stand, go in and enjoy the show.  Quest progression mechanisms no longer even require returning to the quest giver for a turn in– some “communication” device typically permits you to get the quest update to kill boss 2 after killing boss 1 without having to retrace a step.

As our recent adventures have shown, the difficulty/level spread of instances and the rewards gained from them means that our group will likely have difficulty staying at level experiencing the game ONLY via the dungeon finder.

Post-Cataclysm, post-DF, WoW and Azeroth feels like at least 3 distinct games:  The zone-based contiguous world, the PvE instanced world and the PvP instanced world.
Even further, with the Cataclysm changes, the PvE zone world has really become an individual-only quest/story space.  With Lich King the addition of phasing really took the last vestige of worldliness and isolated the PvE player in his or her own story box.  The even more excessive linearity makes the possibility of coordinated group play even less likely.  When I never have more than three quests in my log at a time for the new zones, the likelihood that a guilding or friend has any of those at the same time is minimal.

There is nothing more frustrating than trying to play with friends and guildmates in the “open” world who are in a different phase.  Below the level cap, your choices now seem to be either solo-exclusive or anonymous group.
The new Cataclysm zones/experience takes this to a new extreme.  While entertaining at one level, I almost can’t imagine trying to drag a coordinated group through the new content with all of its phasing and cut scenes.  That situation is further compounded by the fact that there is essentially zero group required/desired/necessary content in those zones.  Frankly, why Blizz decided to require players discover the new dungeons is beyond me other than to impose some kind of a time tax to avoid trivializing the expansion even more quickly than it has been.

So for now, I’m still enjoying Cataclysm, but I’m waxing nostalgic for Azeroth-lost.  Like Wilhelm, I’ve come to the conclusion that to get the most out of new Azeroth, I’ll have to consciously experience it exclusively in each of its accepted modalities– or I’ll just have to emulate Bhagpuss and just go play in the world the way I feel like when I feel like.  Words of wisdom.

 
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Posted by on January 17, 2011 in World of Warcraft

 

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Random Shattered Thoughts

1.  Not paying attention, I didn’t realize the shattering was occurring on the anniversary date weeks ahead of the release of the cataclysm expansion date until yesterday.  I guess I picked a good day to “work from home” on this holiday week.

2.  Also file under not paying attention, all the portals are gone from Dalaran and Shattrath (replaced with class trainers).  If I’d known, I’d have leveled a mage or two and just sat around collecting portal fares.

3.  I’m glad I upgraded my system (ostensibly in advance of Cataclysm, but also in time for the shattering).  Win 7 64 bit, 8GB ram, a new 1 TB drive and a new but very affordable (1GB, GTS 450) video card and a completely fresh install of WoW which I haven’t done since release.  I was a bit surprised to see frame rates actually dip to unacceptable levels (<30) in a few of the new/revamped areas when the settings were on “Ultra”.  Most other areas, were in the hundreds.  I suspect future optimization will even that out.

4.  I respecced my level 80 priest holy (from discipline).  While I still need to road test it, I’m liking the Chakra/chastise mechanic so far.  Looks like it will make for some interesting situational decision making.

5.  Apparently I some how missed the existence of Baconnaise(tm) though my wife wouldn’t let me buy any while shopping for Thanksgiving necessities.

 
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Posted by on November 24, 2010 in World of Warcraft

 

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A Cataclysm in the Making

Since RL commitments took on of our WoW instance group out last summer for a bit, the rest of us have been spending time in Middle Earth.  Now that those RL commitments have slackened, our fifth is anxious to return to WoW, timed conveniently to coincide with the launch of the Cataclysm expansion.

The break has been good to restore interest in the game and I’ve literally not logged in for almost five months.  A few weeks ago I thought I’d better at least get patched up with the mega pre-Cata patch only to find I didn’t have enough hard drive space to download the entire patch.

Well, I’ve been putting off upgrading my ancient drives for some time now, so it was a convenient excuse to do some upgrades and clean installs.  More on that in a subsequent post.  Suffice it to say, new drive and OS installed and I was on my way this weekend to doing a fresh install of WoW.

Overall the installation went well.  While I was on Battle.net getting the fresh download of the client, I thought I’d take advantage of the Cataclysm pre-order digital download to avoid the inevitable launch day madness.

It seemed simple enough:

Order, Log, Win! Wait, what was the first one again?

I like the idea of having the expansion pre-installed and ready to go.  What foresight, what efficiency.

Then I attempted to actually purchase the upgrade.

Irvine, we have a problem.

Several more tries yielded the same thing.  A quick Google search indicated I’m not the only one in the universe having similar troubles.  Aside from some dubious witch doctor like suggestions involving the sacrifice of small animals or the veneration of false idols, most suggested “contact customer support.”

Contact them I did.  I was reasonably surprised to get a timely confirmation of my ticket and a quick and happy (and not terribly helpful) follow up email.

Salutations!

Thank you for emailing Blizzard Entertainment. My name is **** and I will be the Customer Services Representative handling this issue for you. Please reply directly to this email so that I may continue to assist you should you have any further questions or need any more information.

The Cataclysm Pre-sale is a digital download sale that allows players to Pre-order Cataclysm now, and be ready to play as soon as the game is officially released. By upgrading now, you can download all the game data before hand and be ready to go on launch night.

That being said, we are experiencing unusually high volumes of players purchasing the online pre-order for The Cataclysm which is, regrettably, causing issues with the site as far as being able to upgrade. Be advised that we are currently working to resolve this issue and we thank you for your patience regarding this matter.

More information can be found on our Cataclysm Pre-sale website: http://us.battle.net/en/info/presale. From there you can Pre-order Cataclysm and recieve special discounts on upgrading your World of Warcraft accounts. Once you have upgraded to Cataclysm, and logged in and out of the game client, the pre-download stage will begin, and you will be on your way to playing World of Warcraft: Cataclysm!

I tried again Sunday afternoon to no avail.  I’ve got to say, I’ve been a little underwhelmed with the whole battle.net experience so far.  First the whole “email is your login” issue, then the RealID(tm) kerfuffle and now this.  Not that Blizzard has been entirely flawless in its back office implementation in the past, but this one seems like it would have been a bit more predictable.  And, the longer it goes on, the worse the problem becomes as more people will be taxing battle.net the closer we get to launch.

No real option but to wait for a fix and/or grapple with a retailer as a last ditch (I hope not).  Anyone else had similar problems or is it simply the magnetic steel plate in my head causing the transaction to bork out?

 
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Posted by on November 21, 2010 in World of Warcraft

 

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Trout Master

Behold, the Trout Master.

Damn, I had my eyes closed

For no apparent reason, I’ve become enamoured with Lotro’s fishing.  I’ll leave it to Wil’s theory crafting as to the grander role of fishing in MMO’s.  I’ve dabbled a bit with fishing in EQ2, but only really spent any significant time fishing in WoW.  And even then only really as a means to speed level cooking.

Lotro’s fishing has a few distinguishing features I find interesting.  First, like all things grindy in Lotro (e.g., virtues), there is a daily limit in how much you can increment the skill in question.  Despite your best efforts, one may not level from start to the cap in a day.  Fishing permits an increment of 10 skill points on a 1-200 scale daily.  For anyone interested in exploring Lotro fishing, check out the Angler’s Guide to Fishing in Lotro.

At first that bugged me, then I adjusted.  Smell the roses, etc.  Second, despite the relatively simplistic mechanics (click to cast, click to retrieve, not much else) the actual fishing animations are quite nice with a classic red/white bobber kerplunking into the water and fish under the water’s surface circling the bait and striking.

Of course, most of the catch is vendor trash, although a few (though much less than WoW) are inputs for the Cooking trade skill.  Others, however are trophy fish.  These fish you can turn in to a taxidermist to be mounted on a plaque and then hung on your wall.

Of course, to hang them on a wall requires a wall upon which they may be hung.  Mrs. P and I threw down for standard houses early on if for no other reason that the house vault which is in effect shared storage (both among your own characters and, if you choose, your kinship).  With several alts, a small kinship and relatively high postage costs, this made quite a bit of sense for several of us to purchase houses.  Enaldie (Mrs. P), Silinus (Wilhelm2451) and I purchased adjacent houses in the same neighborhood and freely drop tradeskill materials in each others houses, but I digress.

Likewise, a full discussion of player housing in MMOs is WELL beyond this post, but deserving.  TL, DR, Lotro is fair, but EQ2 (see, e.g., Saylah’s posts) kicks ass.  (P.s., I’ve stopped by your shop in EQ2X Saylah and it is fantastically awesome.  I wish there was a guest book to sign…).

Yes, the fishing trophies are “small wall” items of which there are several “hooks” in the standard house.  The wee ones such as the Magnificent Minnow or Giant Goldfish are amusing in that they should come with a magnifying glass so as to distinguish the mounted fish from a speck of dust on the plaque.  As one progresses, however, the trophy fish do grow in size.  I can easily see populating the walls in a larger house with several trophies.

One can advance in skill by simply fishing wherever you are up to a point.  Thus, fishing literally off my doorstep in the stream in the housing township would result in skill ups early on.  Soon, however, you’ll want to seek more challenging species are located in higher level areas to continue advancement, so I quickly found myself looking for a better fishing hole.

With a house in the Bree Land Homesteads, I was fairly close to the Lone Lands, so I headed out to the Last Bridge (no Beryl in sight).  Apparently there is no fishing from the last bridge, so as a high level 20’s character I gingerly ventured across into the Trollshaws.

Sticking close to the bridge presents little danger and several opportunities for scenic vistas, so I settled into the zen of Lotro fishing in the River Mitheithel.  Not only did my skill ups increase, but I quickly discovered the Trout Master deed.  At first I thought, ho hum, another amusing title (not that I don’t enjoy them).  Then I realized that the attainment of the title also rewarded the Trout Group Trophy as seen above.

Now that’s what I’m talkin’ bout.  Fishing is fun and all, but that is a really nice plaque.  Sure it didnt’ take very long, but stuff like that has a way of setting the hook, so to speak and sucking one in.  No idea whether I’ll ever see the 50-Pound Salmon, but with fun rewards like this, its certainly worth the effort to me.

 
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Posted by on September 27, 2010 in Free to Play, LotRO

 

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What I Did Last Summer

I can’t believe its been a full three months since posting.  Summer can be cruel.

Please Meet the New Eden, Same as the Old Eden

When last reported, I was hell bent on colonizing a wormhole in Eve which would be populated by my two accounts and a corp mate or two.  After an audacious start which involved lots of skill training and planning, I ended up with my entire POS staged and ready to deploy in that ideal wormhole system.

Despite my best efforts, that wormhole system just never showed up.  After weeks of searching nightly for an unpopulated Class 2 (even a Class 1, would have done) I was never able to find a suitable system at a time of day that would allow me to deploy the POS and get situated.  Nightly, I would surf about 10-20 systems in an ever increasing radius from my usual home system in Amarr only to find most were quite occupado.

Needless to say, it took some of the wind out of my sails, and being summer and all, I had a feeling that I started my assault on this personal Everest too late in the season for a bona fide summit attempt.  Eve it seems lends itself to the inclement and inhospitable weather of winter.  The long cold nights being a natural fit for the harsh realities in New Eden.

Somehow, fan on, windows open and the smell of barbeque wafting in is anathema to spending time in New Eden.  No doubt I’ll rekindle my interest AGAIN this winter.  I have a history of ramping up in winter/spring only to park Eve in the summer.

Azerothian Hiatus

As Wilhelm has been reporting, RL events disrupted our horde-side instance group work just as we were confronting the possibility of having to slog through Burning Crusade.  Divine Intervention it might have been, but I’m glad for the break which gave us a chance to return to…

Middle Earth, I Hardly Knew Ye

Yes, several of us returned to Lotro, partly in response to the announcement that it was going Free to Play in early September.  Wil has again been the scrivener and documented our exploits there.

Several things struck me about Lotro that I now realize that I had been missing badly in Azeroth.  Despite the convenience of the dungeon finder (particularly for old hacks like us who’ve been playing since release), Middle Earth is first and foremost a place.  It first struck me in beta that Turbine had indeed taken a vastly different approach to creating Middle Earth than most developers.

Middle Earth is very much a place and I find myself wandering quite a bit just to see what I can see and yes, there are things to see well off the beaten track.  With the expansiveness of Middle Earth, however, come some drawbacks.  ME, like much off our real worlds, is quite a bit filled up with bits that aren’t that interesting in a footstep by footstep way.

In previous lives, I recall several Vanishing Point quality road trips from California through the high desert of Nevada, over the Rockies and across the Great Plains.  And in a not entirely un-Kowalski like state, those journeys and the experiences of traveling those lands were best experienced “caffeinated” and through the windshield occasionally punctuated by bouts of extreme wierdness on a local level.

Middle Earth of course has yet to experience its Eisenhower and build its network of highspeed interstate highways.  Thus while I am continously enthralled by the feeling of place pervading Middle Earth, I find myself chafing a bit at having to travel quite so much.

I’ve long argued that sensible travel time is critical to creating both a sense of place and an opportunity for emergent gameplay.  However, what makes that travel interesting is the potential for interesting unpredictable outcomes.  Where that doesn’t exist yet the time factors does, you end up with something more akin to a time tax rather than the opportunity to reinforce the notion that you are resident in a vast untamed world.

Still, this time around I’m generally having a good time and even with our group of four, I’m looking forward to the advent of the F2P system with skirmishes available at level 20 to facilitate easy group play.

Return to Norrath

I might even be jumping the gun for Wilhelm’s annual Norrath Nostalgia fest that tends to arrive in the fall.  Exactly unlike Eve, the deepening golden twilight of shortening summer nights and the increasingly cooler winds which carry that slightly sweet sense of decay beckons to return to Norrath for perhaps, yes, one more turn on the nostalgia carousel.

Unlike many others, EQ2 has never been my “main” MMO.  Not that I don’t like it– au contraire.  In another universe, I could easily have spent the last 6 years in EQ2 rather than WoW.  Like Lotro, I’ve longed for the F2P option for EQ2.  This fall, they’ve decided to deliver.  Sort of.

This weekend (double xp weekend no less), I decided to drop into the EQ2 Extended “beta” (as Wil says, in a post-Google world, v 1.0 is “beta”– by that criteria, most of my life has been a beta– which is good because I can then think that I’ll correct all those mistakes on “release”….).

My overall assessment is positive.  If EQ2 has the potential to captivate you, EQ2 Extended could easily scratch that itch.  If you have deeper needs than that, you may run into what I call the EQ2/SOE dissonance, namely how can such a bunch of business asshats be responsible for the great game that is buried within EQ2?

I think Gordon from We Fly Spitfires has hit most of the issues and I can’t say I disagree with him.  Frankly, I woke up Sunday on a three day weekend and said, hrm… maybe I should check out the EQ2 Extended beta… I tend to try to pretend that I’m just a somebody seeing what its all about and what the “everyperson” experience would be like.

After reading WFS and Saylah’s posts over at Mystic Worlds, I decided to see whether Bronze (aka free cheap bastard) level would allow me to enjoy myself in game.  Races limited, classes limited, so I ended up with an Erudite Inquisitor to start.

Based on Saylah’s posts, I too decided to roll out in New Halas, mainly because I had never been there in any previous EQ2, but also because of the good things she said about the layout of the town and the housing.

With double XP weekend, I managed to rocket through to almost level 20 in a day, pick up the New Halas Courser noob mount and get to New Halas to start decorating my new apartment.

Man, housing in New Halas is WAY better than the ghettos of Qeynos.  Thats a big plus.  The basic noob apartment with the various bonus items from previous purchases and the many housing item quest rewards from the starting quests definitely had my new diggs looking fairly spiff.  And the EQ2 housing seems pretty much quite a step up from Runes of Magic.

Of course, with Bronze level, there are some glaring omissions which may or may not be a complete pain in the ass. First, I was jazzed to get a Legendary quality cloak item as a quest reward.  To bad that Bronze cheap bastards can’t equip anything north of mastercrafted.

Likewise, Bronze cheap bastards are limited to basically no storage.  This wouldn’t be that big of a deal if it simply meant that I had to grind gold to buy bags/boxes/bankslots.  But that would be too simple.  Bronze, of course, can’t access the broker (aka auction house) without purchasing broker tokens in the cash shop.

Now that sucks.  The kind of F2P model I like is agnostic as between time and dollars.  In my world, everything in the cash shop should be available for some expenditure of gold.  Eve, in my view, has got this figured out.  Plex can be purchased for in game currency via the market or for cash.  Players who have more time than money can choose accordingly and vice versa.

Unfortunately, I haven’t seen anyway short of an upgrade to solve the access to the broker problem.  And the truly unfettered access to the broker appears to only come at Gold (aka subscription minus) level access.

I think this is a huge mistake.  Frankly, one of the thing that is a big draw to EQ2 is the depth of its crafting system.  And, more importantly, its balance with the rest of the economy, i.e., crafted gear is quite desirable throughout much of the game.

At a MINIMUM, everyone should be able to participate in the consumptive economy.  A game’s economy via the time shifted purchasing and selling of items is really the heart and soul of a virtual world.  In it are buried the sum total of the populations varied and sundry activities, across experience levels, across time zones, etc.

Maybe I’m a noob, but quite often I’ll see something on the broker or auction house and wonder “holy crap, where did they get that?” and the pursuit of such an item then fuels further adventures in the wide world.  By locking out Bronze and Silver, I think SOE is missing a huge hook to get players to commit.

On the plus side, I see that crafting raws are available via the cash shop.  Whether the price is right is a matter of debate, but the concept is simply time versus money and with gathering, I tend to agree to that.  I enjoy crafting as a progression game in itself and gathering time is often merely a tax in time or gold.  This solves both.  I was amazed briefly when as a wee member of Jaye’s Revelry and Honor they’re gathering bots in the vast guild hall was able to provide raws as needed (within reason) to allow people to play the game they wanted to play.  Having mats in the cash shop is a reasonable subsitute IMHO.  I can choose time or money as desired.

I’ve got to say, there is simply something about EQ2 that either grabs you or it doesn’t.  What grabs you (me at least) tends to be something that doesn’t lend itself to lists like the many things that bug me or downright piss me off.  Nonetheless, I’m pretty jazzed that there is a F2P way to play EQ2 now.

The Future

I’m sure we’ll reconvene as a group for Cataclysm whenever that arrives.  In the mean time, I suspect our of time in investment in Lotro will keep us headed toward Moria.  No promises whether we make it to Mordor.

A backup plan for the group might be to roll on F2P in EQ2 Extended.  I know at least 3 of our 5 group would dig it, and the last two might be convinced particularly if the cash shop could smooth out some of our disparities in play time budgets, etc.

What I’m really looking forward to is Guildwars 2 though… but that’s another post.

 
 

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Fly Like An Eagle

The title writes itself, and yes, as a geezer, I remember when it was new and listening to it on my AM only transistor radio.

Saturday with the instance group and I hit level 60 with my feral tank druid.  The cultural dissonance of evoking Steve Miller from the mid-seventies while visiting my trainer in Thunder Bluff was almost too much to bear.  But at the end of the day, I’ve got to say, druid flight form is pretty freaking cool.  And this after 5+ years in WoW.


When I stop getting that “oooh, neat!” sense of wonderment I’ll stop playing the game.  For the time being, despite my general feeling of pre-cataclysm malaise, this was still neat.  And I like playing with my friends.

 
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Posted by on May 17, 2010 in World of Warcraft

 

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