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	<title>Comments for pΘtshΘt</title>
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	<link>http://potshot.wordpress.com</link>
	<description>Perspectives on online gaming</description>
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		<title>Comment on Removing the World from Virtual Worlds by Links of the week &#171; Welcome to Spinksville!</title>
		<link>http://potshot.wordpress.com/2009/10/29/removing-the-world-from-virtual-worlds/#comment-1815</link>
		<dc:creator>Links of the week &#171; Welcome to Spinksville!</dc:creator>
		<pubDate>Sun, 22 Nov 2009 13:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://potshot.wordpress.com/?p=866#comment-1815</guid>
		<description>[...] p@tsh@t echoes the feeling that a lot of oldtime MMO players have, which is that we’re slowly losing the worlds from our virtual worlds. Can the mass market support a virtual world or are we relegated to a shiny 3d chat room with a right... [...]</description>
		<content:encoded><![CDATA[<p>[...] p@tsh@t echoes the feeling that a lot of oldtime MMO players have, which is that we’re slowly losing the worlds from our virtual worlds. Can the mass market support a virtual world or are we relegated to a shiny 3d chat room with a right&#8230; [...]</p>
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		<title>Comment on Removing the World from Virtual Worlds by wozzit</title>
		<link>http://potshot.wordpress.com/2009/10/29/removing-the-world-from-virtual-worlds/#comment-1814</link>
		<dc:creator>wozzit</dc:creator>
		<pubDate>Sun, 22 Nov 2009 06:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://potshot.wordpress.com/?p=866#comment-1814</guid>
		<description>This is why Fallen Earth feels so good - huge world and no real means of fast travel.  Very immersive indeed as a result though I am sure there are other things that contribute.</description>
		<content:encoded><![CDATA[<p>This is why Fallen Earth feels so good &#8211; huge world and no real means of fast travel.  Very immersive indeed as a result though I am sure there are other things that contribute.</p>
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		<title>Comment on No Hope for a Science Fiction MMORPG? by Darnals</title>
		<link>http://potshot.wordpress.com/2008/01/18/no-hope-for-a-science-fiction-mmorpg/#comment-1809</link>
		<dc:creator>Darnals</dc:creator>
		<pubDate>Sun, 15 Nov 2009 20:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://potshot.wordpress.com/2008/01/18/no-hope-for-a-science-fiction-mmorpg/#comment-1809</guid>
		<description>why no hope?
in the asian mmo always up2date
but if you wanna make a private server or mmorpg server offline lest try here
u can ask the question or something if u get difficult setup the server &lt;a href=&quot;http://kag3.co.cc&quot; rel=&quot;nofollow&quot;&gt;MMORPG Server Files&lt;/a&gt;
If you want see the News information of MMO you can check this &lt;a href=&quot;http://guide-online-game.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;MMO Guide and News&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>why no hope?<br />
in the asian mmo always up2date<br />
but if you wanna make a private server or mmorpg server offline lest try here<br />
u can ask the question or something if u get difficult setup the server <a href="http://kag3.co.cc" rel="nofollow">MMORPG Server Files</a><br />
If you want see the News information of MMO you can check this <a href="http://guide-online-game.blogspot.com" rel="nofollow">MMO Guide and News</a></p>
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		<title>Comment on Removing the World from Virtual Worlds by Tesh</title>
		<link>http://potshot.wordpress.com/2009/10/29/removing-the-world-from-virtual-worlds/#comment-1795</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Fri, 06 Nov 2009 19:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://potshot.wordpress.com/?p=866#comment-1795</guid>
		<description>You can still explore if you want to.  That&#039;s about all I *do* in the game.  Now, if they start excising pieces of the world and just tell you to go play in the dungeons (the &quot;real game&quot; according to some), then we have a problem.  In the meantime, making travel and grouping easier just makes the game far less time consuming.  That&#039;s a Good Thing.</description>
		<content:encoded><![CDATA[<p>You can still explore if you want to.  That&#8217;s about all I *do* in the game.  Now, if they start excising pieces of the world and just tell you to go play in the dungeons (the &#8220;real game&#8221; according to some), then we have a problem.  In the meantime, making travel and grouping easier just makes the game far less time consuming.  That&#8217;s a Good Thing.</p>
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		<title>Comment on Removing the World from Virtual Worlds by tenfoldhate</title>
		<link>http://potshot.wordpress.com/2009/10/29/removing-the-world-from-virtual-worlds/#comment-1794</link>
		<dc:creator>tenfoldhate</dc:creator>
		<pubDate>Wed, 04 Nov 2009 21:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://potshot.wordpress.com/?p=866#comment-1794</guid>
		<description>Unfortunately, I agree with your observations here. I think the shrinking &quot;world&quot; you speak of relates heavily to the shrinking (or non-existent) RPG aspects of the MMO. I checked back in with WAR this month, having left originally because of the problems you state above.

While they have gotten some things into shape and recent free trial accounts have caused a fun serge of activity in Tier One, many players left behind on the pretty much dead Open RvR and RP servers often try to encourage new players complaining of a dead world with no players to grind to 40 since that&#039;s where the action is.

That peculiar compartmentalized feeling is also what kept me away from DDO initially, though I haven&#039;t played it in close to two years(?) at this point.

That magic was there--or perhaps I was too dumb to know any better--when I first started playing WoW. My gnome rogue&#039;s first trek into Westfall and how forboding I found those harvester scarecrow thingies, witnessing my first massive PvP battle in Southshore, my first time exploring the Eastern Plaguelands, etc. Within a year or so, it all seemed reduced to formulas, strat guides, and required raiding builds. Boring mathematical, grown-up stuff.

That&#039;s not why we, as adults, imagine. Give me the greasy kids&#039; stuff--the fear, the splendor, and the joy of discovering a new world. That&#039;s what these darn games need a nice shot of.</description>
		<content:encoded><![CDATA[<p>Unfortunately, I agree with your observations here. I think the shrinking &#8220;world&#8221; you speak of relates heavily to the shrinking (or non-existent) RPG aspects of the MMO. I checked back in with WAR this month, having left originally because of the problems you state above.</p>
<p>While they have gotten some things into shape and recent free trial accounts have caused a fun serge of activity in Tier One, many players left behind on the pretty much dead Open RvR and RP servers often try to encourage new players complaining of a dead world with no players to grind to 40 since that&#8217;s where the action is.</p>
<p>That peculiar compartmentalized feeling is also what kept me away from DDO initially, though I haven&#8217;t played it in close to two years(?) at this point.</p>
<p>That magic was there&#8211;or perhaps I was too dumb to know any better&#8211;when I first started playing WoW. My gnome rogue&#8217;s first trek into Westfall and how forboding I found those harvester scarecrow thingies, witnessing my first massive PvP battle in Southshore, my first time exploring the Eastern Plaguelands, etc. Within a year or so, it all seemed reduced to formulas, strat guides, and required raiding builds. Boring mathematical, grown-up stuff.</p>
<p>That&#8217;s not why we, as adults, imagine. Give me the greasy kids&#8217; stuff&#8211;the fear, the splendor, and the joy of discovering a new world. That&#8217;s what these darn games need a nice shot of.</p>
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