Ding

20 07 2008

Capped.

Well thank god that’s over.  As I mentioned in my last post, after the WoW instance group decided to drop our self imposed level cap when we all were about 68, no one rocketed to 70.  After I after I dinged 69, I started to feel that old itch.

So, a Saturday morning, a little resource gathering, and maybe just a couple of quests and suddenly I found myself in the grasps of the most dangerous portion of the progress bar– the last 25%.  This is the portion that steals sleep from you.  This is the portion that allows the lawn to not get mowed.

Its just close enough that you can taste it, but just far enough away that it will take longer than your excitement is willing to admit.  So I decided to break on through to the other side and get it over with.

Here’s the magic moment in the Ruins of Farahlon, just north of the Stormspire:

I didn’t check at the time, but at least within a few hours, time played of 21 days, 3 hours, 46 minutes.  Since this toon was rolled just before TBC and has, until recently, only been playing the instances, I guess that’s not too bad.

Along the way I managed to pickup a few stacks of netherbloom, so I was also able to cap out my alchemy as well.

Of course, the first thing I did was to run off and get my flying mount.  So a proud owner of a Snowy Griffon am I.  I must say that flying is an awfully convenient way to travel.  Particularly if you’re gathering.

So now that I’ve arrived… What to do?  The instance group will continue to roll on.  We have quite a few normal 5-mans before we even think about the heroics.  But what in the interim?  Epic Flying Mount?  Go PvP for some welfare Epics?

Reload my two Eve accounts?  I’m open to suggestions as long as they don’t involve pugs.





If You Don’t Have Anything Nice to Say…

13 07 2008

Boy oh boy do the summer doldrums continue.  Unbearably hot weather and the all consuming fires of hell devouring our fair state of California puts the kaibosh on most fun outdoor activities.  Almost a recipe for an extensive gaming jag– not unlike those short day, long stormy nights of winter that almost force you to game to excess.

Sad to say, I haven’t had that itch much.  More acccurately, I’ve had the itch, just found nothing much to scratch it of late.  When I start digging through the old game box, you know its bad.

I got into the beta of Wizard101 which many have mentioned of late.  I’ve explored a bit, but am loath to say more without having explored more.  Suffice it to say the turn based card combat is interesting and a new twist.

To show you how bad it is, Mrs. P and I picked up a couple of shooters for the CONSOLE and we are anything but console players.  We do enjoy a good run around and shoot em up from time to time, but its like eating popcorn– great as a snack, but unless you’re still in college, hardly a meal.

Summer vacation schedules has kept the WoW group on informal status of late.  With our self imposed level cap removed, the horses, now unleashed, largely remain at the gate.  I’ve mentioned it before, but doing anything outside of an instance in WoW as a group is almost shooting yourself in the foot, groin and then head.  Diligent progress can be made as a group, but it pales in comparison to any focused solo effort.

As I managed to ding 69 and get a good way into the level, I did start to get that horse-to-stable itch.  One. More. Level.  20 chiclets… Its pretty tempting and watching the bar slowly progress from left to right on its (for now) last march has got me in that “lets just get it over” mood though I’ll see if it lasts.

Oh, I guess I should say something about Warhammer and the recent hoo dee doo.  I told you so.  Actually I didn’t, but lacking sufficient insight as to whether the sky has fallen with the announcement that 4 classes are getting cut and 4 out of 6 capital cities wont be in at launch, all I can really comment on is the fact that EA Mythic-no-just-call-me-Mythic has even less cred now.  Assuming launch is actually coming, seems like a crappy interview is probably the last place to Make a Major Announcement.  But then again, they’ve been blathering incessant jibberish for three hype-filled years, I guess I shouldn’t be surprised when they developers run out of unobtainium to finish all the features marketing sold to the public over the last few years.  Of course how could the hype about the hype ever live up to the reality about the hype?

Another week or two like this and I think it might be about time to reload Age of Kings.





Pithy Insightful Commentary

30 06 2008

Actually not.  Its just hard to come up with continuing variations on a “Weekend Update” theme.

WoW

The instance group is on temporary hiatus due to certain vacation plans, so while we are all about 68+, the slog up the final Hillary Step seems to be exactly that.  A slog.

We have been extraordinarily efficient in leveling almost exclusively via instance work once a week and only one other noninstance session each week which, particularly since the 2.3 patch, has allowed us to pretty much remain level appropriate for all instances with our modest play budget.  With the crack like concentrated xp that instance work has generated, its very hard to feel like you’re making any progress by “merely” doing quests.  Even more so when you’re running a group of more than two or three.

As Wilhelm, the Ancient Gaming Noob reported, we lifted our self imposed stay at level rule for our group since we were so close to 70.  Playing mostly with the group twice a week, I hadn’t really noticed how significant the solo bias has crept in.  Now, don’t get me wrong, I’m pro solo experience but I’m also very pro small group.

A week or so ago, I happened to take a Sunday– ostensibly a non-WoW day– to grind a bit to get over the hump to level 68.  Several of us were still stuck in the last half of 67.  In a matter of a relatively short time, I knocked out some green quests in Terrokar and Shadowmoon to get over the hump.  Others of our group, playing only during our “appointed” group times twice a week have failed to keep pace when doing non-instanced content.

No news here, but for the same amount of time that we play together, we make less progress than had we undertaken the same content for the same amount of time.  Playing with a group of three or four, we simply don’t make as much progress as a solo or group of two.

That’s frustrating.  Instance minimum is five but if I can’t make the same experience (or more) working together with a group for the same amount of play time, something’s borked.

EQ2

So much for WoW.  Mrs. P and I logged into EQ2 for a brief session and managed to level and nearly get another as we scale the teens and try to remember how to play the game.

Diablo

Like so many other bloggers, we took obvious note of Blizzard’s announcement of Diablo III.  Go them.  Despite the gameplay being so NOT MMO, I loved the original and will give them at least $50 as a nostalgia dividend.  If the multi works decently enough, I could see our WoW group trying to explore this game ad nauseum.

Others

Given my state of boredom with the MMO space, I downloaded the Spore creature creator and spent some time playing with that.  Lots of fun and I’m very interested in seeing what the rest looks like.

One of our instance buddies mentioned that he had been looking around for something else and mentioned Sins of a Solar Empire. I started drooling at the possibility of rekindling an RTS night.  Before MMOs, RTS games (C&C, Warcraft, AoE, AoK) ruled our universe for years and Sins seems like a good opportunity to go there again.

Blogosphere

I can’t believe the continuing “conversation” that has grown from Richard Bartle’s off the cuff comments “I’ve played Warhammer.  Its called World of Warcraft.”  or somesuch (I’m too tired to link the quote).  Raph Koster has weighed in and said that MMOs left more features of MUDs behind than they implemented.  A ridiculous quasi-historical discussion ensued on Raph’s site that seems to be racing to discover the Big Bang of the current MMO genre.  Most folks left it at  D&D was a major root influence from which all or most MUDs, MOOs, MUSHs, and later MMOs flowed.

So we owe everything to Gary Gygax’s Chainmail (R.I.P.) or Avalon Hill or Tolkien or Risk or Parchesi.  Meh.   Two questions go unanswered in all this conflated Gas Baggery:  1) Why hasn’t anyone innovated on the basic game mechanics in 50 years and 2) WTF happened to the single most distinctive feature of the table top gaming system that purportedly evolved into MUDs and MMOs:  the Game Master.

Absent the game master, the game is simply a ruleset, generally applied to static content.  No MMO to date has anything even close to the approximation of a real live breathing game master.  Therein lies the next generation my friends.

We can all learn how to kill Van Cleef as a staged, canned encounter.  Its the same whether its a group of 5 alliance mages or a mixed group of hordies or a level 70 warlock and 4 various classed noobs or whatever.  “Van Cleef pay big for your head.”  And you for the box and the subscription.  Make that encounter dynamic based on the level and mix of classes in the encounter– and what they’ve done in the virtual world then to date– and I’ll buy stock in that company.

Non Game

Finally, it warmed my heart to hear that the 73 year old Leonard Cohen stole the show at the Glastonbury Festival.  My faith in humanity may have been restored.

And the first tomato from my garden was harvested and it was good.

P out.





Its a Group Thing

16 06 2008

Been spending a bit more time in post-cataclysm Norrath of late.  Sony Online Entertainments “Legends of Norrath” promotion got Mrs. P and me sucked back in in large part due to Gaff’s urging.  So far, I can’t say I have any regrets.

As I mentioned before, I had bailed out before when EQ2 was the 3d game for me.  3d game means that’s the one I don’t play.

I like to explore and I like to play with a few select friends.  And, from time to time, I enjoy crafting.  All of these takes a fair amount of time.  Exploration is its own reward.

Group play is its own challenge– time wise its no where near as “efficient” as well-studied solo play or  some kind of Machiavellian minmax group play but its infinitely more rewarding.  Of course with current game design, sharing content and experiences with others requires an almost herculean effort.

In games like EQ2 and City of Heroes/Villains, there are mechanism that allow players of different levels to play together, but lets face it, the higher level player is mostly playing with the lowbie as a charitable act.  Chances are they have already experienced the shared content.

Mrs. P and I have been exploring the evil side of Norrath and generally having a good time.  Gaff has about 87 characters on no less than 34 accounts of all races, genders, classes and levels, and is quite adept at multiboxing so I think he’s hoping we stick with things long enough to plug into one of his multi box groups.  We’re actually looking forward to replicating on a much smaller scale some of our WoW group experiences.

As no doubt Wilhelm will report this week, we had a challenging weekend foray with our WoW group.  As Mrs. P and I retired in the wee hours Saturday/Sunday, I prattled on in my usual Monday morning quarterback fashion about the night’s efforts.

While we were not altogether successful in our primary goals, I was reminded of the extremely rarefied space our little band of adventurers occupies.  Three of us have been playing as a regular group since WoW’s release in December 2004.  Four of us have been playing together since about April or May 2005.   The latest incarnation of our group has been playing together since September 2006.

In a few short months our current group will have been at it nearly two extremely casual years.  In WoW terms, we are finally nearing the current level cap (70).  Until last week when we lifted the self-imposed soft level cap, we had managed to stay within about 1/3 of a level of each other after nearly two years of play with wildly divergent play budgets.  Not too bad I’d say.

As Mrs. P and I were doing the post-instance night post-mortem, it occurred yet again to me what an amazing accomplishment we’ve achieved irrespective of the night’s outcome.  One of us had a baby, four of us moved, one about 800 miles in the same time zone, one about 3000 miles two time zones away, one of us a few dozen miles and one of us twice in that period of time.  One of us lived out of a suitcase for more than a year and still managed to make our Saturday night runs and when they moved to their new permanent abode not miss the Saturday night event after the move.

No thanks to any game mechanic, through heroic efforts of self restraint and self auto regulation, we have shared collectively extraordinary experiences.  Indeed the chronicles of the group that Wilhelm has recorded has created that singular heroic fantastical narrative of shared experience that MMOs should strive to provide for their subscribers.

When I look back on it, we have a single shared narrative which should be the essence of the MMO experience IMHO.  If you read Wil’s amusing and insightful reportage of our collective adventures, you are in fact largely seeing all the data points of the collective narrative.  Except for perhaps crafting, there is no other narrative.  What you see is pretty much our five individual and collective stories in the game universe.

As we’re getting a bit more immersed into the EQ2 scene and frankly a bit bored with everything else currently out there, I’m struck by fundamentally different character of the experience we’ve been having in WoW and Tipa and the Nostalgia the Guild folks have been having back in EQ.  I’m hoping we might replicate at least a shred of the same thing in EQ2.

Maybe I’m just getting old and crotchety but I’m not seeing any of the current crop of games make this kind of gameplay easier.  The “all solo” MMO is a function of the reality that we all have different play budgets and asynchronous progression is the new norm.  I can’t help but think that we’ve lost something by turning the dial completely to solo and not to provide mechanisms whereby different folks with different play budgets can still play together and create the shared experiences that are the most rarified that MMOs have to offer.

I’m not sure there’s a eureka moment buried here as its late, but I gotta think the devs might have a few better ideas than mine to facilitate this kind of gameplay.  Capping XP generation would be a start, but many more aspects would also need to be managed in order to accommodate different play styles and still support the unique squad-based objective.  Thats different from a guild, that’s different from “i have friends who also play the game”.

Then again, maybe I’m over thinking it.  Maybe all it takes is a group of people committed to coloring within the lines and being selfless enough to recognize that a greater good comes out of self restraint and “staying with the group” as they adventure through a virtual world.  I sure wish a few devs would bend their brains to make it a bit easier for us though…





WoWoW

12 06 2008

A friend shot me this link from the Onion.  I guess I missed it on Kotaku the other day.  Now this is a game I’d buy.

Enjoy.