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Category Archives: Everquest

Pictures on Radio

So, I was sitting there Saturday morning catching up on game blogs and what not while patching Everquest which has now gone free to play.  Part of me felt excited as if it were the next highly anticipated new release and the snarky part of me thought “how exciting, a new ‘release’ of a thirteen year old game”.  I can only imagine how disappointed the uninitiated might be when they finally log in and see how much the old girl lacks by way of modern conveniences and shiny graphics.

That, coupled with reading through Wilhelm’s long but delicious dive through the nostalgia of Air Warrior, got me thinking about why those games held/hold such sway.  In the mindset of the time, it was certainly the excitement of the possible embodied in a new medium.  The fact that you could do anything on through 1200 baud modem was exciting enough.

Immediately the old quote that “the pictures are better on radio” came to mind.  Limitations of the available medium meant that developers of yore were limited in what they could put into the game.  Indeed, in the earliest computer games, barely anything more than the core elements of the game could be represented, let alone a fully rendered three dimensional world.  Sometimes all you got were a few pixels and a line of text.

Of course that left the rest of the game space to be depicted in the mind of the player or at least to use your imagination to fill in the blanks.  Not that this is any shocking discovery or revelation.  Checkers and Chess are just abstracted turn-based military strategy games after all.  D&D begat MUDS which begat 3D RPGS which begat MMORPGs as we know them today (and all the myriad branches of that tree along the way).  With each step of evolution, a bit more of the player’s imagination was no longer required as the world was more fully rendered.

But having revisted some of the early games this last year (TorilMUD, EQ, etc.), I found myself having quite a bit of fun with them and not simply because of the nostalgia factor.  Indeed, living vicariously through Tobold’s and Tipa’s recent pen and paper adventures even has me considering rediscovering D&D.

So I’m left with the question of how much (developer created) environment is needed or desirable to make a game enjoyable?  How much immersion do you gain or lose by rendering more and more of the game environment for the player?  At what point does more become less?  If you make the player do too much work, they’ll disengage, but if you do everything for them, they’ll have no “ownership” of the game environment and they’ll just change channels.

How much is too much?

 
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Posted by on March 18, 2012 in Everquest, Free to Play, TorilMUD

 

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What’s that in the road? A head?

Since the latest patch to the EQ Fippy Darkpaw progression server went live this week, I’ve been spending a bit of time attempting to finish up my Pine Druid newbie armor quests in Surefall Glade.

I had collected most of the materials when we first got going on the server, but once it was acknowledged the combines were broken, I banked them waiting for a patch or not.  Apparently, I must have lost some interested in collecting some of the more difficult to obtain materials because when I went back to my bank, I was short a few items.

Not surprisingly they were the No Trade items– Giant Field Rat Whiskers.  Of course these whiskers only drop off of Giant Field Rats which only spawn after Large Field Rats and Giant Rats have been exterminated.  Even then, its not a guaranteed drop.The only zone in the game where they can be found is in Qeynos Hills which is convenient enough since my druid can port home to Surefall Glade.

After having little luck trying to force the appropriate rat spawn, I decided I needed to take a break.  The final piece of the newbie armor quests is a separate quest which will yield a nice weapon.

At this point, I had all but the boots and one bracer which would require three Giant Field Rat Whiskers.  I made the conscious decision to chuck that.  I always hate it when a higher level character is patrolling a lowbie zone bopping field mice trying for that rare spawn and potentially disrupting the lowbie players advancement.  Call me old fashioned, but I always thought that was bad form.

So with most of the armor items in hand, I thought it was time to move on.  The weapon quest, however, would be fairly straight forward– collect a mob’s head, sharpen an item, add two more easily obtainable drops and voila.  How long could it possibly take?

Fortunately, the mob, a Bloodsaber Defiler, is conveniently located in Surefall Glade.  So convenient in fact, that its located mere steps away from the quest giver through a false wall in the Glade (no doubt a disturbing surprise to newbies exploring the boundaries of the zone)…

Quest obtained, Defiler located and defeated and… no head.  Ok, well sources indicated that it was probably about a 50% drop, so just my bad luck.  Unfortunately, she doesn’t quickly respawn, so off I went looking for more Giant Field Rats.

I returned a few more times with the same result.  At least now I was certain that her respawn timer was 60 minutes like clockwork.  I could log on, kill her and if no drop log off and go do something for an hour…

We've got to stop meeting like this...

During one of those hours, I did some surfing of the forum thread that was originally tracking the newbie armor quest issues.   Sure enough, one of the old posts (pre-patch) mentioned that the Bloodsaber Defiler appears to have no head to drop…

Sadly, I’ve come to the same conclusion.  After six or seven successive kills, I’ve got to conclude that its probably still broken. Yes, I took statistics, but I can still smell a broken quest when I see (or smell) one.

So for now, its back to Runneye with our little group, much greener for the effort.  The completionist in me bleeds a little, but I grow weary.  Just goes to show you how hard it is to get a head in this world…

 
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Posted by on April 22, 2011 in Everquest

 

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Surefall Glade Druid Love

Indeed, the Surefall Glade newbie druid armor quests got some love in this week’s patch.

I had, or thought I had, most of the materials needed for the newbie druid armor quests sitting in my bank.  Throughout our adventures, I’d been porting back from time to time and checking to see if somehow the quests had been mystically fixed, but to no avail I was met with the “you do not meet the requirements to complete this combine” or some such.

With this week’s latest patch, I logged on eagerly to try yet again.  Indeed the quests were working.  Curiously, though my “inventory management skills” must have been awry or perhaps Norrathian bankers are far too similar to earthly bankers and I found my quest material cache wanting for Giant Field Rat Whiskers and Giant Field Rat Pelts.

After running about in Qeynos hills for the night, I was able to acquire a few of the missing materials, though the spawn and drop rate are abysmal and managed to complete the tunic, helm, gloves and pants portion of the quest.  Visually they are more green than the leather items I was wearing.

Greener than Thou

I still need a few more materials for the boots and sleeves (and ultimately for the scimitar) but for now, its a great relief to have most of the pieces.

 
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Posted by on April 19, 2011 in Everquest

 

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PotD: Misty Thicket

Approaching the Misty Thicket Wall from Runnyeye Citadel

The revamped Misty Thicket as viewed from the Runnyeye Citadel approach.   Overall, I must say the screen shots just don’t do the revamped EQ zones justice.  They are quite nice.  Of course, Wilhelm and I keep wondering what sin Qeynos must have committed to invoke the wrath of SoE to be ignored…. For god’s sake, they even revamped Toxxulia Forest

And while we’re at it, why did Misty Thicket get to keep the fog that went away in the Karana’s and Surefall Glade?

 
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Posted by on April 10, 2011 in Everquest

 

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PotD: Estate of Unrest

Someone call for an exterminator?

EQ’s Estate of Unrest on the continent of Faydwer.

 
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Posted by on April 2, 2011 in Everquest, Picture of the Day

 

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