Magic 8-Blog
23 07 2008More Eve on the brain today. One of the things that is so intriguing and frustrating about the game is the complexity. Its open ended and very granular. It seems there are always about a billion additional things you want to know about skill upgrades, ships, fitting them out, etc.
Like many activities, simply having access to all the bits does not an X make. I can walk into any REI and walk out with gear that would let me go climb Mount Everest (or at least Denali). Access =/ achievement. Some how, some where, some way you have to figure out HOW TO DO IT.
Eve is pretty interesting in that its one of the few games that is alternately brutal and forgiving regarding “mistakes.” Take, for example, a time about a year ago when with less than 1.5 million skill points, my poor eye sight and disengaged brain allowed me to purchase a new clone.
Literally, a “nu” clone. For the uninitiated, a clone allows you to preserve your skill points in the event you get podded (killed). The default “alpha” clone gives you protection up to 900k I think. So when I realized I had crossed that boundary, I decided to get an upgrade.
Neglecting to see the high school geometry logic in the nomenclature, instead of going for a “beta” or “gamma” clone, I somehow decided I needed a “nu”. Mistaking 25 thousand for 25 MILLION and the skill point rating and price columns put me in my “nu” lifetime clone with a 25 million skill point capacity.
The worst part was that I had just enough money to afford it, and Eve dutifully let me purchase it without batting an eye lash. I can’t remember now what the price was, but it was most of the ISK I had at the time. Poof! Gone forever. Unforgiving.
On the other hand, buying fittings or even a ship that you can’t use (yet) or don’t need is seldom fatal and often not even inconvenient. Simply relist the item and you might actually make a profit. This is a good thing when you think you need something only to find out you can’t equip it, or you can’t equip more than ONE of them on your ship, or there are 50 of them sitting in your corp’s “Free Stuff” hangar, etc.
Which brings me to the real point of the post. Wilhelm has often remarked about the mighty power of the blogosphere when it comes to Eve. Turn your blog upside down, shake, ask your Eve-related question and out pops answers. The good community of Eve players that read blogs will point you in the right direction and offer sagely bits of often hard earned lore.
So in that vein, I’ve got a few questions.
I’m two boxing mining ops right now. I have a Mammoth hauler on one toon and an Osprey miner on the other. I’m mostly mining in high sec space.
I’m looking for suggestions on outfitting the Mammoth. Its filled with hand-me-down fittings right now, but I’m looking for improvement. I think I’ve basically got a Miner II, a couple of warp core stabilizers, an afterburner, a shield booster or two and a couple of expanded cargo hold Is on it.
Basically, I do tag team jet can mining using the Osprey with three Miner IIs to fill up the Mammoth. The Mammoth then makes runs to base to dump the load when full. When waiting for a load, I fire up single mining laser to speed things along.
I don’t plan on fighting anything with the Mammoth, so any suggestions to increase incidental mining ability, hauling capacity, speed or escapability would be appreciated.
Likewise, with the Osprey, I have three Miner IIs and a missile turret for defense. BUT, ever since I figured out how to use drones effectively, I don’t really use the turret much when rats show up. Should I swap that out for another Miner II?
Finally, whats a good upgrade for the Osprey as a miner? I have one toon working his way toward a mining barge, but that’s a way off. Any ideas will be appreciated!
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