Well, first the good news is that Star Trek Online‘s headstart got underway Friday more or less on time. I managed to get on Friday evening, get my character rolled up and get underway.
Meet Lieutenant Skronk of the U.S.S. Boursault.
Familiarity with the tutorial at this point meant I could blow through that quickly and get into space in short order. Things were rolling along quite nicely with only the occasional long wait at loading screens, but overall, things felt smoother and I quickly lost track of time in space battles.
The weather here was supposed to be rainy this weekend, so I was looking forward to hunkering down and perhaps getting my Science Officer Skronk to Lieutenant Commander and a new ship…
Alas, many things are not as they first seem. The weather cleared and it was quite a nice day Saturday. As it turns out, I should have been outdoors. Certainly the weather turned cloudy for STO.
Long zoning times quickly turned into quite an extended “unexpected downtime” Saturday afternoon (Pacific time). That of course is probably global peak concurrency on the weekend. We’re GMT-8, so 12 noon here is 3pm on the east coast of the U.S. is 8 p.m. Greenwich. Pretty much any zone boundary left you hanging with the now all too familiar:
SERVER NOT RESPONDING
Not good for a game with many loading screens.
The server finally came up late in the early evening I believe, so I was able to squeeze in a bit before our Saturday WoW group convened. I was also able to squeeze in a bit of time late night Saturday too.
Sunday brought more down times and then the new arrival of login queues– the first we’ve seen of them. At least sitting in a 1000 person login queue is better than staring at a loading screen wondering if the server is crashing.
Needless to say, it continues to be rocky. Once in game, things are usually pretty good. Sunday performance seems to have stabilized somewhat, but by now everyone is a bit gun shy and assume that any blip in performance or laggy loading screen is yet another server crash.
Sad that yet another MMO launch is fraught with stability issues, but on the plus side, that seems to be due to extraordinary turn out. This would ordinarily bum me out or piss me off, but the space combat is worth it. When I was able to get in for a reasonable period of time, I was able to plow through quite a few missions and had quite a bit of fun.
STO clearly has two significant hurdles in its immediate future– get through Tuesday’s launch and then get through the first fully live weekend next Saturday. I sincerely hope they can get the stability issues dealt with quickly and get back to focusing on developing the rest of STO to its potential.
So, in the mean time, I leave you with a few random screen shots of some of the fun had so far.