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	<title>Comments on: Being a Place Matters</title>
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	<description>Perspectives on online gaming</description>
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		<title>By: The Common Sense Gamer » SUWT 27</title>
		<link>http://potshot.wordpress.com/2008/05/27/being-a-place-matters/#comment-729</link>
		<dc:creator>The Common Sense Gamer » SUWT 27</dc:creator>
		<pubDate>Mon, 02 Jun 2008 13:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://potshot.wordpress.com/?p=426#comment-729</guid>
		<description>[...] Being a Place Matters [...]</description>
		<content:encoded><![CDATA[<p>[...] Being a Place Matters [...]</p>
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		<title>By: Gordo</title>
		<link>http://potshot.wordpress.com/2008/05/27/being-a-place-matters/#comment-728</link>
		<dc:creator>Gordo</dc:creator>
		<pubDate>Sun, 01 Jun 2008 13:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://potshot.wordpress.com/?p=426#comment-728</guid>
		<description>I too struggle to get immersed in the world of AoC. The loading screens are one thing that prevent immersion, but also the fact that you skit around the world so much, you never feel like you&#039;re in one place. One minute I could be in the mountains of Cimmeria, next in the desert of Stygia. It doesn&#039;t feel coherent, and as a result, I don&#039;t feel immersed when I play.</description>
		<content:encoded><![CDATA[<p>I too struggle to get immersed in the world of AoC. The loading screens are one thing that prevent immersion, but also the fact that you skit around the world so much, you never feel like you&#8217;re in one place. One minute I could be in the mountains of Cimmeria, next in the desert of Stygia. It doesn&#8217;t feel coherent, and as a result, I don&#8217;t feel immersed when I play.</p>
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		<title>By: Talyn</title>
		<link>http://potshot.wordpress.com/2008/05/27/being-a-place-matters/#comment-724</link>
		<dc:creator>Talyn</dc:creator>
		<pubDate>Wed, 28 May 2008 13:36:28 +0000</pubDate>
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		<description>I&#039;m still not out of Tortage in Live Test (yes, it&#039;s still up!) mainly because I just can&#039;t bring myself to want to play the game much in its current stages.

However, what I saw of EQ2 was quite disjointed; the zones never seemed to create a cohesive world, they just seemed patch-worked together and never really had any sense of relationship to each other.

I&#039;m sick to death of all the zones that make up the Tortage Experience but even then, I&#039;m able to immerse myself in the world, loading screens and all. I prefer the feel of an open world even though I fully realize the same thing is happening: I enter a new zone and all my chat channels change, I&#039;m still being separated from &quot;the world&quot; and localized to my current zone, it was just done without a loading screen. I also play Guild Wars and DDO (though I don&#039;t think DDO was ever intended to have an immersive &quot;world&quot;) and I can really get into those as well. Especially GW with its story and, unlike EQ2, each zone does relate to the previous one to form a cohesive world.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still not out of Tortage in Live Test (yes, it&#8217;s still up!) mainly because I just can&#8217;t bring myself to want to play the game much in its current stages.</p>
<p>However, what I saw of EQ2 was quite disjointed; the zones never seemed to create a cohesive world, they just seemed patch-worked together and never really had any sense of relationship to each other.</p>
<p>I&#8217;m sick to death of all the zones that make up the Tortage Experience but even then, I&#8217;m able to immerse myself in the world, loading screens and all. I prefer the feel of an open world even though I fully realize the same thing is happening: I enter a new zone and all my chat channels change, I&#8217;m still being separated from &#8220;the world&#8221; and localized to my current zone, it was just done without a loading screen. I also play Guild Wars and DDO (though I don&#8217;t think DDO was ever intended to have an immersive &#8220;world&#8221;) and I can really get into those as well. Especially GW with its story and, unlike EQ2, each zone does relate to the previous one to form a cohesive world.</p>
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